/*
 * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Alterac_Mountains
SD%Complete: 100
SDComment: Quest support: 6681
SDCategory: Alterac Mountains
EndScriptData */

/* ContentData
npc_ravenholdt
EndContentData */

#include "ScriptPCH.h"

/*######
## npc_ravenholdt
######*/

struct npc_ravenholdtAI : public ScriptedAI
{
    npc_ravenholdtAI(Creature *c) : ScriptedAI(c) {}

    void Reset() { }

    void MoveInLineOfSight(Unit *who)
    {
        if (who->GetTypeId() == TYPEID_PLAYER)
            if (CAST_PLR(who)->GetQuestStatus(6681) == QUEST_STATUS_INCOMPLETE)
                CAST_PLR(who)->KilledMonster(me->GetEntry(),me->GetGUID());
    }

    void Aggro(Unit* who) { }
};

CreatureAI* GetAI_npc_ravenholdt(Creature* pCreature)
{
    return new npc_ravenholdtAI (pCreature);
}

void AddSC_alterac_mountains()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name = "npc_ravenholdt";
    newscript->GetAI = &GetAI_npc_ravenholdt;
    newscript->RegisterSelf();
}
